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Post by Ireila on Aug 19, 2015 9:49:54 GMT
Despite the comical title i will attempt to be serious in describing how this spec works. *This is a work in progress lest this text is gone* I'll begin by mentioning Stat Priority: Your Goal for Hit rating % should be 11% as spell cap is 17% (Poisons = Spells) -5 from talents and -1 from our friends the blue aliens. The next goal is 4k AP w/o buffs, (Gl Hf with your current gear ^^) 'cuse once you have achieved that you receive more benefit from haste than stacking more AP. (Should be mentioned ArP is a terrible stat for assa avoid it like the plague) Expertise should be as close to or at 26/26. A weapon rule of thumbs you should have in regard is that you should have a dagger around 1.8 in MH (With Instant Poison) and a 1.4 dagger in OH (With Deadly Poison). Talents Currently and unless you are 4.4k+ gs your talents are prob wrong, since most spec 18 in combat, but that is suboptimal for your gearscore, you should stop after 3 points in CQC (crit chance for daggers/fists) and spec 5 points in Relentless Strikes in Subtlety tree. So your spec should be 51/13/7, The spec should (if you have atleast 3% hit and 13/13 expertise you should spec into Fleet footed and not Quick Recovery), Here is a talent calc link: rpgworld.altervista.org/335/rogue.php?00530300535210052010333105100500500300000000000000000005020000000000000000000000000Rotation is up next some time whenever...
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